Saturday, September 29, 2012
Wednesday, September 19, 2012
DSDN112 - Paper Prototype - 12 Images
Although these are rough(not too happy with the out-come), some even copy+pasts from old concepts merged with existing concepts to show the ideas I want to get across I may come back and edit later. Icons are still in need to be made but I'll begin that as soon as all my other graphics are completed for the flash interface.
I shall come back and add more + edit this post.
DSDN112 - Wireframe
My wire-frame, more or less. I feel as if i need to add more to it, so I may come back to this later, as I'm having trouble of thinking of "features".
I just feel that having too many features will defeat the purpose of creating a navigational interface because it would soon manifest into something different. Although I have been deep in thought, thinking of adding something to do with social-networking as It seems to be popular amongst the masses(because physically socializing is in decline :')), after reflecting, drawing, redesigning things for them to try fit purpose, It felt pointless.
Things like, friend tracking and such, why would that need to be interrogated into something for the purposes of finding your way from point A to point B to even point C. Sure! you could say I'll meet you here to someone and mark that location and get directions from your device, there's no need to invade the privacy of others, including your friends and essentially stalk their whereabouts.
But that's just my thoughts on the interrogation of social-media into something fit for navigational purpose.
Tuesday, September 18, 2012
DSDN112 - A rough idea with researsh on the side.
Eye-lashes are facing the wrong way. :(
Just a rough idea of how the use would visually see the interface, I wanted to step-away from integrated bio-chips and focus on something more like micro or nano-technology in sense.
I also wanted to try keep everything I'm creating focused on upcoming or in-development technologies, nothing overly si-fi or non-realistic, but still unique.
As much as I hate leeching off wiki, here are two articles relating to the development of contact lenses based on bionic and nano technologies.
http://en.wikipedia.org/wiki/Bionic_contact_lens
http://www.technologyreview.com/view/426250/bionic-contact-lenses-point-to-a-heads-anywhere/
DSDN112 - Holographic/Argument Re-visited.
Starting sequence from second image from the top left, as you can see I've redesigned the lay out to use sort of a thumb to finger function as means of navigation, I will animate the hand in accordance to items clicked in flash so you can still see/interact as you would with any other interface being designed for this assignment, as I feel a basic circle would be boring, even though we show interaction with in the video.
Moving on... as you can see in the second and third re-drawn images I have added basic labeling to show an understand of what does what etc, as well as the menus I wish to include, Map/Nav Menu, Weather and MyVictoria Access, I am still thinking of other basic additions. The Main Display/"Manifestation Nexus" will act as a sort of AI, soft of like Jarvis from the Iron Man series, but rather used as more of a notifier, this feature is still debatable.
The fourth image shows how the interface is mostly gesture based, the "pinching" motion with your thumb and corresponding icon brings up desired menu, for this example the navigation menu.
With navigation, I've decided to merge a Hybrid-Type map, that allows the user to view map data three-dimensional as-well as two-dimensional views, while in third-dimensional mode, the user is able to move their thumb to rotate the 3D map and see details/pin-point locations.
Finally, the fifth image, is another indicated of gesture based control, the user closing his/her fist to end interaction/hide all menus, where as the opening of a fist would be to reactive interaction and bring back all menus.
Monday, September 17, 2012
DSDN112 - Additional Research, kinda.
So, since I assume I'm heading down the path of doing something, somewhat different with the idea of human argumentation for my navigational interface, I decided to look into what technologies we currently have available today and whats currently being developed by science firms that specialize in prosthetic(s) and other "real-life" human argumentations.
Below is a short documentary about the video-game Deus Ex: Human Revolution this 12minute short film shows the technologies from the video-game such as bionic eyes and limbs then compares them to current tech. I found this video somewhat... amazing, actually as the technology from a si-fi series surprisingly, almost scarily close to that of depicted in the distant future of 2027.
Below is a short documentary about the video-game Deus Ex: Human Revolution this 12minute short film shows the technologies from the video-game such as bionic eyes and limbs then compares them to current tech. I found this video somewhat... amazing, actually as the technology from a si-fi series surprisingly, almost scarily close to that of depicted in the distant future of 2027.
Thursday, September 13, 2012
DSDN112 - Handography.
Subscribe to:
Posts (Atom)






