Thursday, March 29, 2012

Blog 2: Research Statement and Annotated Bibliography


 Research field: "Development of Bauhaus and its effects on other disciplinary design styles from the nineteenth, leading up to the twentieth century."



Bürdek, Bernhard E. 2005. Design: History, theory, and practice of product design. Boston, MA: Birkhauser-           Publishers for Architecture.
Author states Bauhaus as flagship for subsequent development of design, along with ideologies of technology becoming one with craft or rather, how craft requires aid of technology. Visions from the nineteenth century, dark furniture  to be replaced with new forms of accommodations in brighter twentieth century. Development of students studying Bauhaus, broken down into phases. Founding, consolidation  and  disintegration.
Jeffrey L.M. (1925-1939). Industrial Design in America.  Twentieth Century Limited. 85(5). 39-100.
During 1937-2000, Bauhaus begins to have considerable impacts on academics, critics of design, architects, and commercial industrial designers, especially those who had previously known and studies Bauhaus. Aimed to commercialize Bauhaus, new products become of "Bauhaus attraction" with complete redesign of  working mechanisms. Working alongside engineers and consultants became part of standard practice.
Bauhaus-Archiv,Museumfür Gestaltung (Ed). 2009. Bauhaus: A Conceptual Model. Ostfildern: Hatje Cantz.
Claimed to be future-oriented potency which would have huge direct impact on society. Though constantly orientated towards public though appeals, declarations, exhibitions to draw attention, movement criticized for "too much commotion". Bauhaus school becomes victim by design by trying to immortalize the essence of every object. Morality and principles of Bauhaus change, not as return to functional-ism but instead an instance of  exemplary attitude.
History of Graphic design, A Graphic design primer. 1999. Retrieved from: http://designhistory.org/index.html.
The three locations of Bauhaus, weimar, Dessau, Berlin - Germany. Basics of the Bauhaus Curriculum, elementery experiments with form, workshop training by two masters, one artist one craftsman. Bauhaus on   Graphic Design and Typography. Artists, Moholy-Nagy, Herbert Bayer, Joseph Albers. Women in Bauhaus, women were one quarter of the Bauhaus student body. Alma Buscher, Mariaan Brandt.

Rietveld, G. (1919-49) Red and blue chair.
 Retrieved from: http://www.rolandcollection.com/films/?prm=a12-b95-c0-d1-e0
Bauhaus craft inspired chair that is keeping to rules of the Bauhaus style. Clean, geometric, angular, simple and abstracted.Rietveld aimed for simplicity and functionality in his design, with hope it would go mass production(due to simplicity), rather than hand-crafted.








Wednesday, March 28, 2012

DSDN101 - P1 - Copy+Transform - Ex: Invididual Work

DSDN101 - P1 - CopyxTransform Inmdividual Work:

The technical drawing artist I've chosen is Da Vinci, I found his classical anatomy drawing style interesting though sketchily, they show good detail(mussels and in some cases human organs). What I enjoy about this style besides the detail is how it shows possible movements that the subject matter, i.e human figure is capable of. I would use this technique to show the possible variations of movement that the item I'm using(headphones) are capable of, folds, extension etc.




DSDN101 - P1 - Copy+Transform - Ex 5: Touch and Draw



Touch&Draw basic ideas/notes/doodles.

DSDN101 - P1 - Copy+Transform - Ex 4: Section


DSDN101 - P1 - Copy+Transform - Ex 3: Draw


DSDN101 - P1 - Copy+Transform - Ex 2: Hatch

DSDN101 - P1 - Copy+Transform - Ex 1: Identity


Wednesday, March 14, 2012

Design+personae.

 

Greetings and salutations to you. I am Chris, a student. Your student, at Victoria University, School of Design, Wellington, and this, well this is me.



It's said that a picture "speaks a thousand words"  sadly, this blog post doesn't so I shall tell you about myself.  As I have stated my name is Chris(Christopher) and I'm a half-blooded Filipino/ English mix, who's studying  towards a Bachelors of Design Innovation with the intentions of becoming a media design student at Victoria University. 

Why media design? Why indeed...


Although these images barely scratch the surface of my collection of conceptual books, these also contribute to the reason why. Not going to lie, I have a video game and cartoon addiction which has basically been the biggest influence on my desire purse the path of  a media designer, I'm basically a closet geek. In year nine art, I had the content to draw using characters I had viewed and  played as in the three dimensional and two dimensional worlds as base themes for my work, mainly revolving around star wars and lord of the rings.

Since studying art in year nine though to thirteen were I split off from fine arts into the disciplinary of graphic design, alongside art history which began in year  twelve broadened my interest, not in video games, but execution of art and design behind the game, behind the animation, as well as various movements and techniques like Impressionism,  the renaissance and modernism via, Bauhaus.

Thus saying, with the basic knowledge that I had gained in college, to the advance I aim to absorb in university, I hope to (as stated) become a media designer, who will hopefully pursue a PhD in computer graphic design and with luck, end up in the entertainment design industry or something similar and exciting.