Sunday, June 17, 2012

DSDN101 - The Clip - Final Film.

Final film for the clip, with new added sound!
I hope you enjoy the snazzy elevator music, I know I did.
Doesn't everyone?



Untitled from Saiyangoat on Vimeo.


All of the sound effects used are from Freesound.org

http://www.freesound.org/search/?q=drawing&f=&s=num_downloads+desc&advanced=0
http://www.freesound.org/search/?q=paper+rip&f=&s=num_downloads+desc&advanced=0
 http://www.freesound.org/search/?q=rolling&f=&s=num_downloads+desc&advanced=0
http://www.freesound.org/search/?q=factory+alarm&f=&s=num_downloads+desc&advanced=0
http://www.freesound.org/search/?q=water+jar&f=&s=num_downloads+desc&advanced=0
http://www.freesound.org/search/?q=blink&f=&s=num_downloads+desc&advanced=0

The "elevator" music was an open source .mp3 from a user on soundcloud "Hellavadar" who had the song listed under "Free to commercially use" "Free to modify"

http://soundcloud.com/hellavader/hold-music

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All digital scenes were draw frame by frame, the thing that disappointed me most about this was masking the textures I had created on to paper, which it didn't agree with some of the surfaces/lighting. Therefor strange shapes where the bricks overlapped or double edged appeared. Since I was using "Trasm"(sprite/pixel tool) to mask textures aswell as create them.

Another thing that disappointed me was that the pixel art I did create for this was in such a high resolution, that when placed into the video and re-sized, they no longer looked as pix elated as I would have liked. Also, some of the images were out of alignment.

And the way iMovie decided to compress all my images. -___- 
Quality loss on full screen.

Other than those two things, I think the outcome was decent, but I feel I could have done better, if doing the pixel art didn't become so tedious that I slowly began to loose interest in trying to fix them up, since every frame had to be drawn on separately(250).




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