Monday, October 29, 2012

DSDN112 - Orbi+ Augmented Systems Final

Final
 My device Orbi+ an Augmented Holographic Multipurpose Device / Assistant. Feeling two sided about this, as a few things are missing from the original design due to difficult to place certain objects where I had wanted them too. I feel as if I could have explored the tool more thoroughly than shown if difficulties with actors not showing and technical defects both times, which is honestly leave me to blame for not double checking my cameras.


Chris Scott DSDN112 Orbi Final from Saiyangoat on Vimeo.

What I like about his project is just the feel of the device, something small, compact and futuristic, possibly, possible. Animations could use improvement but I feel they work for how the device is animated.

DSDN112 - Original Clips, Thoughts, etc

Raw clips for other scenes that I had planned to use, essentially I had actually ran out of time, due to the time it took to learn the drawing tools with in After Effects. I also have a series of clips for inside Vic also,  will add other clips when Vimeo upload limit resets itself.

Originally, I wanted to have the user do a quick run though with the application, then show more of the navigation system/method with use of augmentation and masking walls to show direction.


IMG 0733 from Saiyangoat on Vimeo.


IMG 0735 from Saiyangoat on Vimeo.

DSDN112 - Update.


Just an update.

So its 5am, all the footage I edited for my other minute has somehow corrupted
The raws also won't open. So, no inside of buildings for us.

Seeing as this had happened, I had spent 3 hours attempting to recover, no
bueno, my fault really, I need a more reliable camera/make backups more than
once when I actually don't own a camera. :')

Below is the footage I have all polished up, no audio as of yet. shows the device in a real-life scenario, animations and how its controlled.
Pre-Final No Audio, Error check. from Saiyangoat on Vimeo.

DSDN112 - I wanted to procastinate.




















So I did.
Animation and animated graphics are now completed. Graphics for windows and finger masks(yea I finally went there) still have yet to be implemented.

Priority: Window graphics.
Secondary: Sound / Music.
Third: Finishing off detailing, atmosphere and feel.

Sunday, October 28, 2012

DSDN112 - Yesterdays Progress

Just a quick snippet I forgot to upload last night, you know, being 3AM and all.

Will upload final and a few test snippets with in the next couple of hours.

Draft Render_008_Orbi_Nav from Saiyangoat on Vimeo.

DSDN112 - Graphics WIP and Current.






















Just a minor update really, while I procrastinate and decide what to work on next.
Animated rings around fingers need to be added, but masking fingers are the moment is frustrating me, because. Yeah.

Animation in holographic window needs to be added, might start working on that now. Above screen caps are just of my horrible masking techniques and what has been working out so far/what I have left to do. I hope to have at least the interface fully animated and functioning with in the next 3-4 hours as planned for the clip, so I have time to polish up on Monday or Tuesday before hand in.
 Also, I have a headache, and I blame whoever reads this. Sup.

OH. Also, id like to point out that my idea had to be changed, since the week has just be absolutely terrible to me and cameras and myself don't share any type of functional relationship. Therefor I had wasted 2 days filming several people for useless footage that likes to get corrupted when you transfer it form SSD to HDD. Fun times to be had by all. 

So, in the end I've just compiled a small 1 minute clip( on my iPhone(so much more reliable. =____=;; in 720p) that shows the application in use/being used by an individual. To be honest, ism quite disappointed in myself and technology at the moment.

Sunday, October 14, 2012

DSDN112 - Completed Storyboard, minus the context

























I like illustration, k.
Will type out revisited idea of context later, but for now hopefully this revisited illustration explains the jest of it, essentially filming the Wellington train station commuter scene, editing my "device" into anyone that pulls out a cellphone or their hands are in a friendly position for me to do so while their moving. Have an actor(already sorted) amongst the crowd, etc etc.