Monday, October 29, 2012

DSDN112 - Orbi+ Augmented Systems Final

Final
 My device Orbi+ an Augmented Holographic Multipurpose Device / Assistant. Feeling two sided about this, as a few things are missing from the original design due to difficult to place certain objects where I had wanted them too. I feel as if I could have explored the tool more thoroughly than shown if difficulties with actors not showing and technical defects both times, which is honestly leave me to blame for not double checking my cameras.


Chris Scott DSDN112 Orbi Final from Saiyangoat on Vimeo.

What I like about his project is just the feel of the device, something small, compact and futuristic, possibly, possible. Animations could use improvement but I feel they work for how the device is animated.

DSDN112 - Original Clips, Thoughts, etc

Raw clips for other scenes that I had planned to use, essentially I had actually ran out of time, due to the time it took to learn the drawing tools with in After Effects. I also have a series of clips for inside Vic also,  will add other clips when Vimeo upload limit resets itself.

Originally, I wanted to have the user do a quick run though with the application, then show more of the navigation system/method with use of augmentation and masking walls to show direction.


IMG 0733 from Saiyangoat on Vimeo.


IMG 0735 from Saiyangoat on Vimeo.

DSDN112 - Update.


Just an update.

So its 5am, all the footage I edited for my other minute has somehow corrupted
The raws also won't open. So, no inside of buildings for us.

Seeing as this had happened, I had spent 3 hours attempting to recover, no
bueno, my fault really, I need a more reliable camera/make backups more than
once when I actually don't own a camera. :')

Below is the footage I have all polished up, no audio as of yet. shows the device in a real-life scenario, animations and how its controlled.
Pre-Final No Audio, Error check. from Saiyangoat on Vimeo.

DSDN112 - I wanted to procastinate.




















So I did.
Animation and animated graphics are now completed. Graphics for windows and finger masks(yea I finally went there) still have yet to be implemented.

Priority: Window graphics.
Secondary: Sound / Music.
Third: Finishing off detailing, atmosphere and feel.

Sunday, October 28, 2012

DSDN112 - Yesterdays Progress

Just a quick snippet I forgot to upload last night, you know, being 3AM and all.

Will upload final and a few test snippets with in the next couple of hours.

Draft Render_008_Orbi_Nav from Saiyangoat on Vimeo.

DSDN112 - Graphics WIP and Current.






















Just a minor update really, while I procrastinate and decide what to work on next.
Animated rings around fingers need to be added, but masking fingers are the moment is frustrating me, because. Yeah.

Animation in holographic window needs to be added, might start working on that now. Above screen caps are just of my horrible masking techniques and what has been working out so far/what I have left to do. I hope to have at least the interface fully animated and functioning with in the next 3-4 hours as planned for the clip, so I have time to polish up on Monday or Tuesday before hand in.
 Also, I have a headache, and I blame whoever reads this. Sup.

OH. Also, id like to point out that my idea had to be changed, since the week has just be absolutely terrible to me and cameras and myself don't share any type of functional relationship. Therefor I had wasted 2 days filming several people for useless footage that likes to get corrupted when you transfer it form SSD to HDD. Fun times to be had by all. 

So, in the end I've just compiled a small 1 minute clip( on my iPhone(so much more reliable. =____=;; in 720p) that shows the application in use/being used by an individual. To be honest, ism quite disappointed in myself and technology at the moment.

Sunday, October 14, 2012

DSDN112 - Completed Storyboard, minus the context

























I like illustration, k.
Will type out revisited idea of context later, but for now hopefully this revisited illustration explains the jest of it, essentially filming the Wellington train station commuter scene, editing my "device" into anyone that pulls out a cellphone or their hands are in a friendly position for me to do so while their moving. Have an actor(already sorted) amongst the crowd, etc etc.

Thursday, October 11, 2012

DSDN112 - P2 - Film - Context + Storyboard




















Here is a rough film Storyboard for project 2, part B. Became more of the back story or "Context" of my interface design. Rough idea will revolve around medical devices that allow human augmentation and how these have improved life etc,  whilst slowly moving into a "revolutionary" type of advertisement.

Still thinking on ideas, but thats the one that has been sticking in my head so far. I was also thinking about interviewing myself, but, I felt silly. :)

Thursday, October 4, 2012

DSDN112 - Project 2 - A - Final




























Orbi+, the interface of that I have created for project two has been created around the envision of possible futuristic technologies in the not so far future., say five to ten years, give or take, according to the research I had done.
Orbi+'s main focus is around the idea of human augmentation, the idea of adding something synthetic to enhance or  "improve" natural human characteristics.  With Orbi+ I had taken a turn in research to the currently in development "Cybernetic  Contact  Lens" and utilize this as the platform or in terms "how" my interface actually works.
What my interface actually does?  you may wonder, what I envision my interface to do is something like external "terminator vision" the ability to know how to navigate an area just by scanning and observing its external and internal structures with simple scanning principles and  "pop" them out into user-friendly maps  2D or 3D, I've also incorporated applications or "features" that would benefit the general student, a voice recorder, MyVictoria(TimeTable) Connectivity and other organization tools.  My interface has been designed for more multi-hand and gestural control rather than point and click, or touch.

Wednesday, October 3, 2012

DSDN112 - A Menu + Color + Whatevers New(ish)


















And after a long day of procrastination...
I need to stop helping others with flash T___T  
Color scheme is still 'iffy' at the moment but it will do for now. Added functional buttons + sounds(WOO!) oh, and a menu, well a generic feel of what the menu(s) will be housed in, will possibly change when I input data.

Icon labels, since I can't physically create this environment I felt the need for lables to help with navigation... I feel as if it adds a nice little techy aesthetic, but that's probably just me.

Hand in the background, essentially, I don't want it there, lets be honest, a giant grey hand, but I feel it helps communicate the idea in sense, color change? maybe. Hope to animate finger by finger If i have the time, as other more "important" animations need abit of a nudge and tweak.

Note: Icons are still place holders. 

Monday, October 1, 2012

DSDN112 - WIP - Icons ( Placeholders)

Generic set of place_holder Icons, will come back to icon design when buttons / other functions are completed.

DSDN112 - WIP - "Futuristic" Animations" + Redraw.

Basic Animation.
So, playing around with animation tweaks, cross-converting etc, Flash decides it doesn't like my graphics, as you can see below everything went pomf, and decided to invite all their little pixel buddies to the party. But, more of less, gave me a basic idea of animation.


WIP 1 PixelatedToTheStars from Saiyangoat on Vimeo.

So, this happened.
After becoming frustrated and annoyed at   the hateful entity that is Flash CS5.5 for Mac, I decided to ditch apple and re-draw everything on my desktop PC, woo. + tablet <3. Anyway, before I get side tracked, all graphics ended up being re-drawn in flash so I had native running vector files that could easily be edited and changed without having to use any other programs, graphics remained the same but with some minor tweaks and such.

As you can see, animation below shows somewhat... a form of development I guess. Yay. LongParagraphicsBecauseViemoConvertsSlowly.





DSDN112 DigitalInterFace PalmOS from Saiyangoat on Vimeo.

Exported at a low-setting, so final product will look 100% better than that horrible video.

To Do List | Whats Done. ( ETAs)
  • Interface Graphics. 100%. ETA: Completed.                                                                 
    • Detail Graphics.  60% ETA: Tuesday.                                                           
  • Buttons. 100%. ETA: Completed.  
  • Menus.
    • Navigation 100%. ETA: Completed.                                                                    
    • Weather 100%. ETA: Completed.                                                                             
    • Application Menu 0% ETA: Tuesday.
    • My Victoria 0% ETA: Tuesday.
  • Interface Graphics, redrawn as vectors. 100%. ETA: Completed.
  • Icons. 50% ETA: Tuesday.
  • Interface Animation. 100%. ETA: Completed.
  • Color Scheme Option(s). 100%. ETA: Completed.
  • Picking a Color Scheme. 20% ETA: Wednesday.
  • Maps 2D. 70% ETA: Tuesday.
  • Maps 3D. 100%. ETA: Completed.   
  • Maps Hybrid. 60% ETA:Wednesday.
  • "Nexus" Center piece animation. <This one may not be done, as I've forgotten how to emulate a particle service in flash.> 
 AIM:
Completion by Wednesday Night, Thursday to go over and refine+feed back, possibly refine animation abit more smooth because when you see it, it'll annoy you, so I hope you don't notice what I just noticed. :)

Anything that is crossed out has been completed, I will upload them one by one as soon as menus and maps have been completed. Numbers next to them is a rought estimate on how far I am on topic / eta.
This was created for the sole purpose of me tracking my own progress, but I posted it here anyway.