Thursday, August 2, 2012

DSDN112 - Interactive Objects - Non-Newtonian

With the use of Non-Newtonian, I had an idea of a physical equalizer that users could use and interact with. I had the idea of using either an AUX cable connected to an internal covered speaker or buttons that send different frequency's of sound to create the users idea of "sound" in form/abstract, as well as possibility interacting with the liquid when its in its soild state, although it doesn't last too long depending on frequency levels. Below is the basic idea in drawn form.


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